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Shift Events
Timed emergencies, Ambulance nights, Barney choices, and slime takeover shifts — know them before the HUD lights up.
By Bloxron Editorial Team · Last updated
These are in-shift emergencies — HUD alerts during a run. For a fast priority picker, use the Emergency Solver. Roblox patch windows and countdowns live on the Updates page instead.
Emergencies ping the HUD with a countdown on the right — arrows point at the case and timers show through walls. When several run at once, clear the shortest window first (30 s → 40 s → 60 s). Room flow on Treatments still applies — speed comes first.
Emergencies
| Alert | Timer | Priority action |
|---|---|---|
| Bed Monster | 30 s | Equip Maple Syrup and walk into the red zone to feed the monster, or interact with E while the patient is dragged — mash E if it grabs you |
| Death Ritual | 40 s | Snuff seven candles (~1–3 Sanity each), Taser the floating patient, or use Eye Drops / IV Drops / Coffee on candles to skip Sanity loss |
| Patients Fainting | 60 s | Carry to the designated bed (check-in window, a burning room, or after a shot) — placing on the bed stops the timer; trash discard skips treatment without a death tally |
| Patient on Fire | 60 s | Fire Extinguisher heals burns instantly; bare hands need Ointment in the same 60 s window — snap check-in photo after care; burning visitors may be anomalies |
| Critical Patient | 100–120 s | Full check-in and treatment in the flagged room — assigning a bed does not stop this timer; common during Ambulance rushes |
Events
| Alert | When | Priority action |
|---|---|---|
| Fire in Room | Random (not started by anomalies) | Clear tiles with E or Fire Extinguisher (~−1 Sanity/s in flames); if a patient walks into fire they faint — get them on their bed first, then put the room out |
| Ambulance | First on Shift 5 (sometimes Shift 4), then about every 5 shifts | Dr. Harlow warns, then six patients bypass the desk — burning cases, Critical timers, and anomalies you missed; bonus shift cash on the first clear, more Critical cases on later waves |
| Slime Takeover | Secret shift (Hazmat drop and after) | Slime floods the floor; Animal Corp Hazmat shows to clear it. Help if you can spare extinguisher charge — Slimebert may roam. Survive until the shift ends; Taser and Gun bounce off Slimebert |
| Barney | After Shift 2 | Guest rabbit arc — see choices below |
- Timed HUD emergencies start after Shift 3. Notifications appear on the right with arrows pointing at the case — timers show through walls.
- Stack shortest timers first when several fire at once: Bed Monster (30 s) → Death Ritual (40 s) → 60-second alerts.
- Fire Extinguisher unlocks at Shift 3 (glass case by check-in or right of the Supplies Shop) — return it to recharge. Lobby Taser is free from Shift 3 and recharges in its box.
- Slime Takeover nights put goo everywhere and can spawn Slimebert — save some extinguisher charge for a short stun if it corners you.
- Room fires are environmental — anomalies do not ignite rooms on their own.
Barney — player choices
| Choice | Outcome |
|---|---|
| Hand him to police | Officer gets knocked out; Barney escapes |
| Hide him from police | Bonus Coffee Machine spawns for your run |
| He turns hostile | Handle like any interior anomaly (Taser / Gun / melee) |
Policeman NPC spawns for this arc. Full intake steps: coffee → treatment → hide request.