Animal Hospital cover

Shift Events

Timed emergencies, Ambulance nights, Barney choices, and slime takeover shifts — know them before the HUD lights up.

By Bloxron Editorial Team · Last updated

These are in-shift emergencies — HUD alerts during a run. For a fast priority picker, use the Emergency Solver. Roblox patch windows and countdowns live on the Updates page instead.

Emergencies ping the HUD with a countdown on the right — arrows point at the case and timers show through walls. When several run at once, clear the shortest window first (30 s → 40 s → 60 s). Room flow on Treatments still applies — speed comes first.

Emergencies

AlertTimerPriority action
Bed Monster30 sEquip Maple Syrup and walk into the red zone to feed the monster, or interact with E while the patient is dragged — mash E if it grabs you
Death Ritual40 sSnuff seven candles (~1–3 Sanity each), Taser the floating patient, or use Eye Drops / IV Drops / Coffee on candles to skip Sanity loss
Patients Fainting60 sCarry to the designated bed (check-in window, a burning room, or after a shot) — placing on the bed stops the timer; trash discard skips treatment without a death tally
Patient on Fire60 sFire Extinguisher heals burns instantly; bare hands need Ointment in the same 60 s window — snap check-in photo after care; burning visitors may be anomalies
Critical Patient100–120 sFull check-in and treatment in the flagged room — assigning a bed does not stop this timer; common during Ambulance rushes

Events

AlertWhenPriority action
Fire in RoomRandom (not started by anomalies)Clear tiles with E or Fire Extinguisher (~−1 Sanity/s in flames); if a patient walks into fire they faint — get them on their bed first, then put the room out
AmbulanceFirst on Shift 5 (sometimes Shift 4), then about every 5 shiftsDr. Harlow warns, then six patients bypass the desk — burning cases, Critical timers, and anomalies you missed; bonus shift cash on the first clear, more Critical cases on later waves
Slime TakeoverSecret shift (Hazmat drop and after)Slime floods the floor; Animal Corp Hazmat shows to clear it. Help if you can spare extinguisher charge — Slimebert may roam. Survive until the shift ends; Taser and Gun bounce off Slimebert
BarneyAfter Shift 2Guest rabbit arc — see choices below
  • Timed HUD emergencies start after Shift 3. Notifications appear on the right with arrows pointing at the case — timers show through walls.
  • Stack shortest timers first when several fire at once: Bed Monster (30 s) → Death Ritual (40 s) → 60-second alerts.
  • Fire Extinguisher unlocks at Shift 3 (glass case by check-in or right of the Supplies Shop) — return it to recharge. Lobby Taser is free from Shift 3 and recharges in its box.
  • Slime Takeover nights put goo everywhere and can spawn Slimebert — save some extinguisher charge for a short stun if it corners you.
  • Room fires are environmental — anomalies do not ignite rooms on their own.

Barney — player choices

ChoiceOutcome
Hand him to policeOfficer gets knocked out; Barney escapes
Hide him from policeBonus Coffee Machine spawns for your run
He turns hostileHandle like any interior anomaly (Taser / Gun / melee)

Policeman NPC spawns for this arc. Full intake steps: coffee → treatment → hide request.