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Grow A Garden 2 Calculator
Estimate crop sell from harvest weight, one mutation, quantity, and friend boost — updated as new harvest data arrives.
By Bloxron Editorial Team · Last updated
Run a quick payout check before you cash in — or switch to Size over time to model post-grow weight gain. Cross-check base stats in the plant list or read how each weather proc works on the mutations page.
Interactive tool
Plant value calculator
Pick a crop, set harvest weight, choose one mutation, then read the live sell estimate. Value uses sv × (weight ÷ base)^curve with floors.
Configuration input
Search a crop, tune sell settings, then read the live estimate on the right.
Search
Crops
36 shown
Sell settings
Freshness
Daily deal
Mutation
Only one mutation applies per harvest — pick the proc you got.
How payout is calculated
Each crop carries a weight curve — power (coefficient × kgexponent) or quadratic — plus a price floor we pulled from live sells so tiny harvests never dip under the game minimum.
One mutation modifies that base. Multi-pick crops take the full multiplier; single-pick crops (Carrot, Tulip, Bamboo, Mushroom, Glow Mushroom) only earn a quarter of every bonus point above 1×:
base = max(priceFloor, curve(weight))
effectiveMutation = 1 + (mutation − 1) × 25% on single-harvest crops
payout ≈ base × mutation × (1 + 0.1 × friends) × qty × freshness × dailyDeal
Chips sort by multiplier — highest in the table wins. Tap one above to mirror the proc you actually hit.
Multiplier table
One proc per harvest — no stacking. The grid mirrors the calculator chips; event timing and farming angles live on the mutations page.
| Mutation | Example | Multiplier | Trigger | Fruit chance | Plant chance | How to get it |
|---|---|---|---|---|---|---|
| Eclipsed | — | 80× | Eclipse | 1% (1/100) | 0.1% (1/1,000) | Rolls during Eclipse weather. Eclipse is not on a natural timer — harvest an Eclipse Bloom to open a ~2 minute window. |
| Bloodlit | Bamboo Bloodlit | 70× | Blood Moon | 1% (1/100) | 0.1% (1/1,000) | Tied to Blood Moon skies — odds only count while the event is running. |
| Glow | — | 70× | Star Fruit ambient | 1% (1/100) | 0.1% (1/1,000) | Star Fruit can occasionally tag nearby plants with Glow while it sits on the plot. |
| Ignited | — | 60× | Sunburst | — | — | Rolls on ripe crops during Sunburst weather while the daytime sky effect is active. |
| Starstruck | Blueberry Starstruck | 50× | Starfall | 1% (1/100) | 0.1% (1/1,000) | Shows up during Starfall; keep ripe crops in the ground before the sky changes. |
| Veil | — | 50×soon | Shadow Dragon | — | — | Shadow Dragon can apply Veil when you sow a plant (~10% listed chance). Pet is still unreleased — treat the proc as upcoming. |
| Aurora | Moon Bloom Aurora | 40× | Aurora Borealis | 1% (1/100) | 0.1% (1/1,000) | Rolls on crops during Aurora Borealis weather — often after dark when the sky shifts green and purple. |
| Rainbow | Strawberry Rainbow | 30× | Rainbow / Rainbow Moon | 0.333% (1/300) | 0.033% (1/3,000) | Rainbow weather procs, or guaranteed from a Rainbow Seed planting. |
| Electric | Bamboo Electric | 25× | Lightning | 0.333% (1/300) | 0.033% (1/3,000) | Rolls on fruit during active Lightning storms; planting mid-storm uses the plant column. |
| Frozen | Apple Frozen | 20× | Snowfall | 1% (1/100) | 0.1% (1/1,000) | Snowfall event mutation — fruit already growing can freeze; new plants need the storm active. |
| Gold | Green Bean Gold | 10× | Gold Moon | 1% (1/100) | 0.1% (1/1,000) | Comes from Gold Seeds, with a small passive roll during ordinary play. |
| Chained | — | 8× | Chained | — | — | Rolls on crops growing through Chained weather. The proc only matters while that sky effect is still active. |
| Pizza | — | 5×soon | Pizza | — | — | Shows up during Pizza weather — treat it like other sky events where fruit on the vine and fresh plantings use separate odds columns. |
| Solarflare | — | 5×soon | Solar Flare | — | — | Tied to Solar Flare weather; release window still TBA. |
Example: Bloodlit on a 1 kg Tulip (single-harvest) pays about 6.33K — the listed 70× becomes 18.25× after the single-harvest trim.
Strongest 1 kg yields
Only crops with three or more logged harvests and a sell formula make this board. Floors are included. Free Epic seeds? Redeem TEAMGREENBEAN on the codes page.
| # | Crop | Rarity | Seed | 1 kg | 3 kg | 5 kg | Samples |
|---|---|---|---|---|---|---|---|
| 1 | Mushroom | Epic | 15K | 11.7K | 11.7K | 11.7K | 3 |
| 2 | Eclipse Bloom | Secret | — | 10.8K | 10.8K | 10.8K | 3 |
| 3 | Hypno Bloom | Super | 150M | 8.57K | 8.57K | 8.57K | 3 |
| 4 | Sun Bloom | Super | 110M | 8.12K | 8.12K | 8.12K | 3 |
| 5 | Moon Bloom | Super | 85M | 8.12K | 8.12K | 8.12K | 3 |
| 6 | Star Fruit | Super | 315M | 5.42K | 5.42K | 5.42K | 3 |
| 7 | Venom Spitter | Mythic | 30M | 3.61K | 3.61K | 3.61K | 3 |
| 8 | Dragon's Breath | Super | 225M | 3.07K | 3.07K | 3.07K | 3 |
| 9 | Venus Fly Trap | Mythic | 7M | 2.71K | 3.13K | 12K | 3 |
| 10 | Ghost Pepper | Mythic | — | 2.26K | 2.26K | 2.26K | 3 |
Crops with fewer sales still appear in the picker — they just do not make this leaderboard until we have three matching entries.
Step-by-step
Need crop stats first? Browse the plant list or weather notes on the mutations page.
Sell estimate
Step 1. Choose a crop
Filter by rarity or search by name, then select a tile. Rarity tags and source labels help you separate Seed Shop staples from Ghost Pepper Pack pulls.
Step 2. Enter harvest weight
Use the slider or type the kg reading from your sell screen. The hint shows estimated sell at 1 kg for the selected crop.
Step 3. Set quantity, friends, freshness, and daily deal
Quantity is how many units you cash in. Each friend in the server adds +10% up to seven friends (+70% max). Toggle Decayed (×0.8) or the in-game daily-deal bonus (×2.2) when they apply.
Step 4. Pick one mutation
Only one proc sticks per sale — pick a chip from the list above. Single-harvest crops only keep a quarter of the bonus above 1×; the calculator applies that trim automatically.
Step 5. Read the live total
The right-hand panel shows the sell total plus a line-by-line breakdown. On desktop, scroll the left column — the result panel stays in view.
Size over time
Model post-mature weight gain and base sell value before you add mutation or friend bonus on the Sell estimate tab.
Step 1. Open Size over time
Use the Size over time tab at the top of the calculator. It shares the same crop list as Sell estimate — your selected crop carries over when you switch tabs.
Step 2. Choose a crop
Search, filter by rarity, or sort the grid, then tap a crop tile. Pick the plant you are AFK-growing or planning to leave on the plot after harvest-ready.
Step 3. Set starting size (kg)
Enter the weight when the crop finishes growing — often your first harvest-ready reading (default 1.00 kg). Use Match sell-tab harvest weight to copy the weight from the other tab.
Step 4. Read the projection cards
The right-hand panel shows weight and base sell value at 1 min, 1 hour, 6 hours, and 12 hours after fully grown. Values use the crop weight curve only — no mutation, friends, quantity, freshness, or daily deal.
Step 5. Plan around decay
Weight creeps about +9% per hour until decay. Sprinklers and Rain speed grow time, not this post-mature gain. Treat 12h+ as a rough guide; decay can cut value before you sell.
Quick compare
On a multi-harvest crop, a top-tier proc applies the full listed multiplier. On single-harvest crops, only a quarter of each bonus point above 1× counts — see the worked example above the multiplier table.
FAQ
- What formula does the plant calculator use?
- Sell value is max(floor, sv × (weight ÷ baseWeight)^curve), then × mutation × friends (+10% each, max seven) × quantity × freshness (×0.8 when decayed) × daily deal (×2.2 when active). Single-harvest crops use a trimmed mutation multiplier.
- How do mutations combine?
- They do not. GAG2 keeps one mutation per harvest. Multi-harvest crops use the listed multiplier; single-harvest crops only keep 25% of each bonus point above 1×.
- Which crops are in the calculator?
- Only crops with a sell formula in the calculator (Carrot through Eclipse Bloom). Other wiki crops stay on Plants until we add one.
- How does Size over time projection work?
- After a crop is fully grown, weight increases about +9% per hour (weight × (1 + 0.000025 × seconds)). We run your crop's sell formula at each checkpoint to show base Sheckles. Switch to Sell estimate when you want mutation, friends, and other multipliers.