
Storage Hunters: Open World Vehicles
Hauler cargo limits, unlock paths, Farmyard machinery load caps, and load planning before industrial Shipyard bids.
By Bloxron Editorial Team · Last updated
Every hauler has a cargo weight cap, previews in Farmyard and Shipyard can exceed a starter truck in a single piece. Upgrade before industrial routes bite; see areas for unlock order and auction for load planning before you set a max bid.
Cargo by yard
Recommended floors: not hard gates, but where winning bids start failing when you cannot load everything.
| Yard | Target cargo | Notes |
|---|---|---|
| Junk Yard | 85 wt+ | Starter truck (120 wt) clears almost every early locker. Weight rarely blocks profit. |
| Back Alley | 120 wt+ | Same starter truck still works, margins tighten before cargo becomes the cap. |
| Power Plant | 160 wt+ | Island lockers climb with garage tier, ferry runs favor mid-weight haulers before Tier 3-4 fees. |
| Farmyard | 200 wt+ | Machinery previews often need flatbed-tier (200 wt) or the Car Weight pass on a starter truck. |
| Shipyard | 280 wt+ | Industrial lockers target heavy lifter range (280 wt+), plan loads before you max bid. |
| Lucky Bay | 320 wt+ | End-game previews assume heavy-lifter cargo (320 wt+), partial hauls waste winning bids. |
| Business Bay | 360 wt+ | Luxury garage hauls run heavy, max out cargo before you chase three-garage entry fees. |
Vehicle catalog
Cargo with pass shows the +50% Car Weight gamepass ceiling on each hauler.
| Vehicle | Cargo | With pass | Unlock | Upgrade notes |
|---|---|---|---|---|
| Horse Carriage | Check in-game | Check in-game | Wild West event vehicle (Sep 12-26, 2026). Check the live unlock or Market path on your client. | Limited event hauler; cargo weight not locked on this wiki yet. |
| Cowboy Classic Car | Check in-game | Check in-game | Limited Wild West Market spin reward (about 200 Gold Nuggets per spin). Unavailable after Sep 26, 2026. | Main event prize; check cargo and stats on the vehicle card after you win one. |
| 3 Wheel Car | 85 wt | 128 wt | Early budget hauler, lighter than the starter truck but cheaper to run. | Junk Yard and Back Alley only; outgrown once item weight stacks. |
| Starter Truck | 120 wt | 180 wt | Default hauler from your first session, enough for Junk Yard lockers. | First vehicle; replace or upgrade once Farmyard machinery stops fitting. |
| Cargo Van | 160 wt | 240 wt | Balanced mid-game option, better agility than flatbed, less raw weight. | Good bridge vehicle before committing to heaviest haulers. |
| Flatbed Truck | 200 wt | 300 wt | Mid-tier purchase after Back Alley bankroll stabilizes. | Pairs with +50% Car Weight gamepass before Shipyard industrial pulls. |
| Heavy Lifter | 280 wt | 420 wt | Late-game hauler aimed at Farmyard machinery and Shipyard crates. | Effectively required for full Shipyard locker clears without multiple trips. |
| Industrial Hauler | 340 wt | 510 wt | Top-end cargo ceiling for endgame auction routes. | Stack with Car Weight pass; still plan loads before you win overweight lockers. |
Upgrade path
- Starter Truck (120 wt), default from session one; enough for Junk Yard and most Back Alley hauls.
- Flatbed or Cargo Van (160-200 wt), buy once Back Alley bankroll stabilizes and Farmyard previews show machinery.
- Car Weight pass (379 Robux), bridges the gap on whatever you own; buy at Farmyard when partial hauls start hurting.
- Heavy Lifter (280 wt), practical floor for full Shipyard locker clears without multiple trips.
- Industrial Hauler (340 wt), top cargo ceiling; still preview locker weight before you max bid.
Filter machinery on the items page before Farmyard sessions, safes from bonus drops also eat cargo.
Load planning checklist
- Preview locker weight before you set a max bid.
- Load high-base exclusives and safes first: they justify the trip.
- Leave low-value clutter if weight caps before rare pieces are aboard.
- Upgrade hauler or buy Car Weight before pushing Shipyard industrial routes.
FAQ
When does vehicle weight become a real bottleneck?
Junk Yard and Back Alley usually fit a starter truck. Farmyard machinery and Shipyard industrial loot are where partial hauls start wasting winning bids.
Does the Car Weight gamepass replace upgrading vehicles?
No: it raises the ceiling on whatever you own. A starter truck with +50% still tops out around 180 wt, which is short for full Shipyard clears.
What cargo should I target before Farmyard?
Aim for flatbed-tier (200 wt) or buy the Car Weight pass while you still run the starter truck. Farmyard previews often stack machinery past 120 wt.
Can I make multiple trips after winning a locker?
You can load in passes, but left-behind loot is lost profit on your winning bid. Plan one full haul before you raise your offer.
Which vehicle is the endgame hauler?
Heavy Lifter (280 wt) and Industrial Hauler (340 wt) cover Shipyard industrial routes. Stack the Car Weight pass on top, still preview weight before you bid.
What is the Cowboy Classic Car?
A limited Wild West Market vehicle (about 200 Gold Nuggets per spin) available through September 26, 2026. Cargo weight is not locked on this wiki yet; check the vehicle card after you win one.
What is the Horse Carriage?
A Wild West event hauler. Unlock path and cargo weight vary by live UI; it is event content, not a permanent yard gate vehicle.