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Jump Power & Upgrades
Barbells raise height. Trails multiply Jump gain while you train. Speed Coils help on the run home.
By Bloxron Editorial Team · Last updated
Jump Power decides which ledges you can clear. Barbells raise it through training. Trails multiply Jump gain while you train. Speed Coils help you move on returns. Training Frenzy doubles Jump XP when that event is live.
Retest ledges on the areas ladder after each Trail upgrade. Use new height on steal runs.
Train at barbells
Train at barbells near your plot or training spots. If you cannot reach the next egg ledge, barbell time comes before another steal attempt.
- Train Jump Power at a barbell
- Equip the best Trail you can afford
- Retest the next ledge you need
- Optional: grind during Training Frenzy for 2× Jump XP
- Buy a Speed Coil only if the return trip is the bottleneck
Trails
Buy Trails from the shop by your plot. They multiply Jump gain during training and add a movement trail. Match prices to the live shop before you spend.
Eleven Trails from Blue through Inferno. Rainbow (22× / $300T) and Inferno (30× / $6Qa) match the live Trails shop; re-check prices if the shop shifts.
| Trail | Jump gain | Unlock / price |
|---|---|---|
| Blue Trail | 2× | Tutorial |
| Red Trail | 2.5× | 50,000 Cash |
| Green Trail | 3.25× | 750,000 Cash |
| Yellow Trail | 4.25× | 10,000,000 Cash |
| Purple Trail | 5.5× | 150,000,000 Cash |
| White Trail | 7.25× | 2.5B Cash |
| Black Trail | 9.5× | 40B Cash |
| Galaxy Trail | 12× | 750B Cash |
| Crimson Star Trail | 16× | 12.5T Cash |
| Rainbow Trail | 22× | 300T Cash |
| Inferno Trail | 30× | 6Qa Cash |
Speed Coils
Speed Coils are near the Coils shop (same Pen area as the Mutation Machine). Buy a Coil when return trips fail even though you can clear the ledge. Coils help movement, not training gain.
Coil names and prices are shop snapshots. Re-check the live Coils shop before you bank cash for the next upgrade.
| Coil | Unlock / price | Notes |
|---|---|---|
| Red Coil | About 20K Cash | Early return speed |
| Candy Coil | About 20M Cash | Mid-ladder escapes |
| Yellow Coil | About 20B Cash | High-tier steal returns |
| Chocolate Coil | Live shop | Late Coil; confirm price in-game |
Optional Store passes
Optional Robux passes in the Store (live catalog): 2× Cash at 299 Robux, 2× Carry at 399 Robux, and 2× Hatch Speed at 499 Robux. Read the Store card before you spend. Passes do not replace Trail upgrades or barbell time.
Training Frenzy
Training Frenzy: 2× Jump XP while training for about 7 minutes in the timed rotation. Equip your best Trail first, then grind barbells during the window.
Cadence and other windows: Events.
FAQ
What do Trails do?
Trails multiply Jump gain while you train and add a visual trail. They do not instantly multiply your current Jump Power by the same factor.
How many Trails are there?
Eleven Trails, from Blue through Inferno (including Rainbow at 22× and Inferno at 30×). Check the live shop before you plan cash around a price.
What is the best Trail?
Inferno is the strongest shop Trail when you can afford it. Until then, equip the highest one you own while training. Do not stay on Blue once Red or Green is cheap for you.
What do Speed Coils do?
They raise movement speed for returns. They do not raise training Jump gain. Buy one when you clear the ledge but still get caught on the way home.
Training Frenzy vs Trails?
They stack: Frenzy raises Jump XP for the window; Trails raise gain while you train. Use both when the event is up.
Are there Robux jump or cash passes?
The Store sells 2× Cash (299 Robux), 2× Carry (399 Robux), and 2× Hatch Speed (499 Robux). They are optional; Trails and barbells are still the free height path.